AI Insights · Timothy · March 2022
Top 5 Boxing Games on Android in Africa: Q1 2022 Performance
Discover the performance of the top 5 boxing games on Android in Africa for Q1 2022, including their weekly downloads, revenue, and active user trends.
In the first quarter of 2022, the top 5 boxing games on Android in Africa showcased diverse trends in downloads, revenue, and active users. Here's a detailed look at their performance, based on data from Sensor Tower.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS saw a significant increase in weekly downloads, peaking at 74K in the last week of January. The game also experienced a steady rise in weekly revenue, reaching approximately $138 by the end of February. Active users grew from 9.5K in mid-January to a peak of 75.8K in early February, before stabilizing around 34K by the end of March.
Wrestling Revolution 3D by MDickie maintained a consistent download rate, starting at 37.8K in late December and ending with a peak of 38.2K in the last week of March. The game’s weekly revenue remained modest, fluctuating between $2 and $19 throughout the quarter. Active user numbers showed a gradual increase, moving from 57.8K in late December to 58.1K by the end of March.
Gym Heros: Fighting Game by Fighting Arena had a stable download trend, with numbers ranging from 28K to 40.3K. Revenue for the game remained minimal, with a few spikes, the highest being $7 in early February. The active user base saw a decrease from 141K in late December to around 112.9K by the end of March.
Slap Kings from Lion Studios experienced a steady download rate, starting at 33.2K in late December and peaking at 35.9K in early January. The game's revenue was stable, with a range of $22 to $63 per week. Active users remained high, peaking at 193.4K at the end of January before settling around 170.8K by the end of March.
Karate Fighter: Fighting Games, also by Fighting Arena, showed a declining trend in downloads, starting at 32K in early January and dropping to 18.3K by the end of March. The game did not generate any revenue during this period. Active users decreased from 130.6K in early January to 88.8K by the end of March.
For more detailed insights and data on app performance, visit Sensor Tower.